Project Tourge / Development archive

Devlogs

Technical notes from the systems, decisions and ongoing work behind Project Tourge.

Current in-game Project Tourge car photographed in heavy rain

Devlog 018

How Can You Help?

6 min read

Why support could accelerate development—and why I am not ready to ask for it yet.

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AI-generated concept of a music app inside a modified car overlooking a city at night*Generated by AI.

Devlog 016

Music for the Drive

5 min read

The persistent music app, synchronized multiplayer listening and car-focused albums made with Suno.

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AI-generated concept of the Project Tourge phone beside a car on a mountain road*Generated by AI.

Devlog 014

Phone and Apps

3 min read

Owned cars and photography tools kept inside one in-game phone.

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Project Tourge car on a reflective road during heavy rain

Devlog 008

Weather and Time

2 min read

A moving day, changing weather and roads that remain wet after the rain.

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AI-generated concept of fuel and ignition calibration maps in a tuning garage*Generated by AI.

Devlog 007

Custom ECU Mapping

5 min read

Fuel and ignition mapping, dyno feedback, hardware limits and reusable saved tunes.

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Close in-game view of a Project Tourge tyre and its tread pattern

Devlog 006

Tyre Model

3 min read

How tyre-force curves and changing conditions shape the car at the limit.

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Rear view of a Project Tourge car with the exhaust in frame

Devlog 005

Engine Audio

2 min read

How the engine, fitted parts and surrounding world shape the sound of a car.

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Front wheel at steering lock in Project Tourge

Devlog 003

Steering Rack

3 min read

How steering input, alignment and tyre forces meet at the rack.

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Project Tourge vehicle driving through a mountain road

Devlog 002

Vehicle Physics

2 min read

An introduction to the connected vehicle physics beneath every drive.

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