Devlog 018
How Can You Help?
Why support could accelerate development—and why I am not ready to ask for it yet.
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Project Tourge / Development archive
Technical notes from the systems, decisions and ongoing work behind Project Tourge.
Devlog 018
Why support could accelerate development—and why I am not ready to ask for it yet.
Read moreDevlog 017
Zero-budget development, peer-to-peer trade-offs and the features I would still love to explore.
Read moreDevlog 016
The persistent music app, synchronized multiplayer listening and car-focused albums made with Suno.
Read moreDevlog 015
How stored engine assemblies preserve a build through removal, sale and installation.
Read moreDevlog 013
Why normal driving feels natural while speed, power and poor setup still demand respect.
Read moreDevlog 012
Scalable graphics, controlled CPU cost and a focus on smooth frame times.
Read moreDevlog 011
How hardware, setup and customization change the behaviour and identity of a car.
Read moreDevlog 010
How tyre and steering forces reach supported wheels and direct-drive bases.
Read moreDevlog 009
Peer-to-peer driving, synchronized sessions, Steam lobbies and Discord presence.
Read moreDevlog 008
A moving day, changing weather and roads that remain wet after the rain.
Read moreDevlog 007
Fuel and ignition mapping, dyno feedback, hardware limits and reusable saved tunes.
Read moreDevlog 006
How tyre-force curves and changing conditions shape the car at the limit.
Read moreDevlog 005
How the engine, fitted parts and surrounding world shape the sound of a car.
Read moreDevlog 004
Fuel use, tyre condition and the roadside services that keep a car moving.
Read moreDevlog 002
An introduction to the connected vehicle physics beneath every drive.
Read moreDevlog 001
Our direction, our limitations and the kind of driving game we want to build.
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