Devlog 025
A First Look at the World
Very early screenshots of the world: mountain roads, autumn forest, a night highway and aerial views.
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An independent open-world simcade driving game
In development · Private testing
Open call · Vehicle art
We're looking for 3D vehicle artists who want to help bring the cars of Project Tourge to life.
We're primarily looking for volunteer collaborators, with full project and in-game credit. A very limited budget may be available depending on the model and scope.
Talk to us on DiscordOpen call · Music
We're looking to collaborate with musicians and producers who understand cars, night drives, street racing and drifting.
This is currently an unpaid collaboration. Music contributors receive clear project and in-game credit, but there is no payment budget available right now.
Collaborate on DiscordLatest development
Technical notes from the systems that make Project Tourge drive.
Devlog 025
Very early screenshots of the world: mountain roads, autumn forest, a night highway and aerial views.
Read moreDevlog 024
Recent cars and scenes from the current build, plus where to play and support Project Tourge.
Read moreDevlog 023
Private testing continues alongside new vehicle, audio and world improvements. Access is limited to invited testers.
Read moreInside Project Tourge
A closer look at the pillars shaping the experience while development continues.
Start hereWelcome to Project TourgeThe idea, direction, limitations and driving experience behind the project.Explore
CurrentHow Can You Help?Why feedback matters today and how future support could accelerate development.Explore
PhysicsFull Simulation PhysicsWhy full-simulation physics are becoming the foundation of Project Tourge for every player.Explore