Devlog 018 / Project

How Can You Help?

Current in-game Project Tourge car photographed in heavy rain

How can you help Project Tourge? The honest answer right now is that I do not fully know.

The project is real, playable and actively being developed, but there is still very little of its full ambition ready to show. Asking for money at this stage can easily sound like somebody trying to fund an idea instead of doing the work. I understand that, and I do not want anyone to feel pressured into giving money to a random person on the internet because a few paragraphs sounded promising.

This is an important subject for the future of Project Tourge, but it is also something I want to approach very carefully.

How you can help today

Right now, the most useful support is not money. It is feedback.

Show me whether you like what the game is becoming. Join the Project Tourge Discord, react to the systems being shown, ask questions and explain what looks exciting or wrong to you. Honest criticism is more useful than empty hype, especially while major parts of the game can still change.

Videos can help too. If you create YouTube content, talking about Project Tourge, sharing your experience when you have access and showing other players what the game actually does can bring useful eyes to the project. I want interest to grow from people seeing the real game rather than from promises about what it may become.

Hardware testing is another area where players can make a genuine difference. Project Tourge has already been tested with a Logitech G29, a MOZA R3 and MOZA accessories, but I cannot personally own every steering wheel, pedal set, shifter, controller or direct-drive base. If you have hardware that I cannot test, helping check compatibility and describing exactly how it behaves gives me information I could not collect alone.

There may also be short private multiplayer tests when a build is ready for them. Multiplayer might be enabled for a day or two so a small group can join, drive together and report connection problems, synchronization issues or anything that simply feels wrong. These tests will happen when needed rather than remaining permanently open, and their value comes from players returning clear feedback afterward.

That is the current answer to “How can I help?” Follow the work, tell me what you honestly think, share it if you believe in it and help test the combinations of players and hardware that one developer cannot reproduce alone.

The Patreon exists, but it is not ready

A Project Tourge Patreon has already been set up, but it is not ready to be used. I created it, left it alone for months and have not reached the point where I am comfortable presenting it as a proper way to support development.

There is currently no polished tier structure, no finished set of supporter benefits and no funding campaign being pushed through these devlogs. I could publish a link quickly, but accepting support responsibly is more important than making the button available.

Before doing that, I need to decide what supporters would receive, how progress would be reported and how I could clearly show where their help is making a difference. People should feel that they are supporting visible work with an understandable purpose—not sending money into a page and hoping something eventually happens.

Why funding would matter

Project Tourge currently has a budget of zero and is being made by one person. The game can continue developing like this, but some limitations cannot be solved through programming alone. Cars, customization parts, map assets, animation and other forms of specialist work need artists, and artists deserve to be paid for their time.

A development budget could let me commission work that I cannot produce at the required quality or speed by myself. It could expand the range of original vehicle content and customization, improve the world and allow several parts of production to move forward without waiting for one person to finish everything in sequence.

Funding would not suddenly create a large studio, but it could remove individual roadblocks. That difference matters in a project where a single model or group of assets can otherwise take months to source, create or replace.

Small support can become real production money

Imagine a simple Patreon tier costing around €1 or $1 per month. That amount is deliberately small. For many people it is easier to consider than a large pledge. If 500 people chose that tier, it would create roughly €500 or $500 in gross monthly support before platform fees, payment fees and taxes.

Five hundred supporters is a lot of people and not something I take for granted. At the same time, one euro or dollar from each person is not a huge individual contribution. Together, however, it could become a real monthly art budget for vehicle models, customization pieces and other work the project currently cannot afford.

That is why community support may eventually be one of the only practical ways to fund faster production without changing what Project Tourge is trying to become. The numbers add up quickly, but so does the responsibility attached to them.

This is not “pay me or the game does not happen”

Project Tourge is not an idea waiting for donations before development begins. The game runs, the systems are being built and the work continues without a funding campaign. Support would not be a demand to make the game exist.

The honest offer would be much simpler: if people believe in the project and want to help it arrive faster and with better art, their combined support could give development resources it does not currently have. The project should continue moving either way. Funding could improve the pace and what I am able to place around the systems already being built.

I do not want core parts of the game held behind supporter tiers, and I do not want to sell unrealistic deadlines in exchange for monthly payments. Any future support system needs to respect the people helping without turning Project Tourge into a collection of promises designed to keep subscriptions active.

Support creates an obligation

Taking money changes the relationship. It creates a responsibility to communicate honestly, set realistic expectations and show that support is being used for the project. That is a much bigger decision than opening a Patreon page.

Before asking for financial help, I want a structure that makes sense for both sides. That could include clear funding goals, useful progress updates, sensible tiers and visible results, but none of that has been finalized. I may use Patreon, consider other options or decide that the project needs to reach a later stage first.

For now, reading the devlogs, joining the community, sharing the project, testing when opportunities appear, offering thoughtful feedback or getting in touch about an artistic collaboration can all help. Financial support may become an option in the future, but there is no active request today.

I would love for community funding to help Project Tourge grow faster. I also know that trust has to be earned before I ask anyone to provide it.

The project is already being built. Support may help it become better and arrive faster—but accepting that support has to be done properly.

Development archive

Continue reading

All devlogs