Devlog 024 / Project

October in Pictures

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Green coupe with blue front wheels and silver rear wheels parked beneath fuel station lights on a rainy night

It has been another busy couple of weeks working on Project Tourge. Today I wanted to share eleven recent screenshots and give you a look at the game as it stands in October.

There is more development work to talk about, but sometimes it is nice to stop writing about the systems and just show the cars. All the images in this post were captured in-game on October 12 and 14.

A night at the station

The fuel station makes a good place to stop and take a few pictures. Bright canopy lights, wet pavement and a dark car give these shots a very different feel from an open road in daylight.

Dark coupe with lime-green wheels photographed from the front at a fuel station on a rainy night

Low rear-quarter view of the dark coupe with lime-green wheels and round tail lights reflected on the wet pavement

I like seeing a build in these ordinary places. A car does not need to be mid-drift in every screenshot. Pulling in, parking and finding an angle is part of the appeal too.

Rear view of the dark coupe with lime-green wheels beneath the fuel station lights

Close front-quarter view of the dark coupe and its lime-green front wheel beside the fuel pumps

Different builds, different character

The idea behind Project Tourge has always been to give players a car they can make their own. The recent pictures show a few different directions, from the green coupe on the cover to a blue build with its engine bay exposed.

Blue coupe with white wheels and an exposed engine bay, photographed from above

The last devlog covered the larger engine selection, audio changes and the other systems that have been receiving work. Those are still central to the project. A build should have its own character when you drive it and hear it, as well as when you look at it.

Visual customization is still a work in progress. These are snapshots of the current game while that work continues.

Close side view of a green coupe with silver rear wheels under the fuel station canopy at night

Close rear view of the green coupe with illuminated tail lights and blue light beneath the rear bumper

Low rear-quarter view of the green coupe with a blue front wheel beneath the fuel station lights

Out in daylight

The daylight shot gives a clearer look at another build: a pale-yellow coupe with dark wheels and a large rear wing. It is a simple contrast to the rain and station lighting in the other images.

Pale-yellow coupe with dark wheels and a large rear wing, photographed from a low rear angle in daylight

Dark coupe with green roof and rear-wing accents viewed from above in an open paved area beside garage buildings

There is still plenty I want to improve, and I will keep sharing the game as it develops. These posts are also a chance to hear what catches your eye and what you would like to see more of.

Development and private testing

Project Tourge is currently in private testing. Only I and people I personally give access to can play the current builds. There is no public purchase or download available.

Work continues on content, the map, improvements and fixes. I will keep showing that progress through the devlogs and screenshots.

If you have been invited to test, thank you. Feedback on how the cars feel, how the game runs and where something needs work helps me decide what to tackle next. Everyone can follow the project and discuss the updates in the Discord.

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